Tactical Beans devlog!

making a game about beans

vary basic prototype for the triangular grid layout made in picotron

About This Page

I have this Idea for a trimmed down Tactical game in turn for a few years and, slowly I plan to get it done.

My vision is to create a turn based tactical combat mechanic that is different to what is common in the market, it should be fast and dinamic

Design Goals

  • High Stakes: every turn should be impactiful in the overall combat
  • Simple: you should have few resources and the actions should be predictable
  • Deep: The rules should compound In consistent ways, allowing for variety of content
  • Understandable: you should be able to learn the basics and start having fun in your first game

Get In Touch

This is site is pretty much a stub right now! but you can contact me with this email

Contact Me